agentquantum - // an infinite mastery, is the Force.
the chosen one
alwyn!
raffles junior college
08 08 '89
leo
star wars fan
Judoka
wishlist :
Dialogues Concerning Natural Religion by David Hume
The Road to Reality by Roger Penrose
The Fabric of Reality by David Deutsch
Matter and Consciousness by Paul Churchland
Consciousness Explained by Daniel Dennett
Full Catastrophe Living by Jon Kabat-Zinn
The Life of the Cosmos by Lee Smolin
Pale Blue Dot by Carl Sagan
The Sacred Balance by David Suzuki
Star Wars Legacy of the Force: Betrayal
Star Wars Legacy of the Force: Bloodlines
Star Wars Legacy of the Force: Sacrifice
Games:
Age of Wonders 2: The Wizard's Throne by Triumph Studios
Age of Wonders: Shadow Magic by Triumph Studios
Robin Hood: The Legend of Sherwood by Spellbound
Myth III: The Wolf Age by MumboJumbo
The Bard's Tale by InXile Entertainment
Dragon Age by Bioware
Neverwinter Nights 2: Storm of Zehir by Obsidian Entertainment
Star Wars: The Force Unleashed II
Places I'd Like to Visit:
Sweden
Switzerland
Italy
France
Thailand
Brazil
South Korea
Japan (again!)
Norway
Costa Rica
click for more =)
"When I became convinced that the Universe is natural that all the ghosts and gods are
myths, there entered into my brain, into my soul, into every drop of my blood, the
sense, the feeling, the joy of freedom. The walls of my prison crumbled and fell, the
dungeon was flooded with light and all the bolts, and bars, and manacles became dust. I
was no longer a servant, a serf, or a slave. There was for me no master in all the wide
world, not even in infinite space. I was free.
free to think, to express my thoughts
free to live to my own ideal
free to live for myself and those I loved
free to use all my faculties, all my senses
free to spread imagination's wings
free to investigate, to guess and dream and hope
free to judge and determine for myself
free to reject all ignorant and cruel creeds, all the "inspired" books that savages have
produced, and all the barbarous legends of the past
free from popes and priests
free from all the "called" and "set apart"
free from sanctified mistakes and holy lies
free from the fear of eternal pain
free from the winged monsters of night
free from devils, ghosts, and gods
For the first time I was free. There were no prohibited places in all the realms of my
thought, no air, no space, where fancy could not spread her painted wings
no chains for my limbs
no lashes for my back
no fires for my flesh
no master's frown or threat
no following another's steps
no need to bow, or cringe, or crawl, or utter lying words.
I was free. I stood erect and fearlessly, joyously, faced all worlds. And then my heart
was filled with gratitude, with thankfulness, and went out in love to all the heroes,
the thinkers who gave their lives for the liberty of hand and brain for the freedom of
labor and thought
to those who fell on the fierce fields of war
to those who died in dungeons bound with chains
to those who proudly mounted scaffold's stairs
to those whose bones were crushed, whose flesh was scarred and torn
to those by fire consumed
to all the wise, the good, the brave of every land, whose thoughts and deeds have given
freedom to the sons of men.
And I vowed to grasp the torch that they had held, and hold it high, that light might
conquer darkness still."
-Robert G. Ingersoll (1833-1899), "Why Am I An Agnostic?", 1896 Click to join Atheisthaven
We are part of the universe. Our earth was created from the universe and will one day be reabsorbed into the universe.
We are made of the same matter as the universe. We are not in exile here: we are at home. It is here and nowhere else that we can see the divine face to face. If we erect barriers in our imagination - if we believe our real home is not here but in a land that lies beyond death - if we believe that the divine is found only in old books, or old buildings, or inside our head - then we will see this real, vibrant, luminous world as if through a glass darkly.
The universe creates us, preserves us, destroys us.
We are part of nature. Nature made us and at our death we will be reabsorbed into nature. We are at home in nature and in our bodies. This is where we belong; this is where we must find and make our paradise, not in some spirit world on the other side of the grave. If nature is the only paradise, then separation from nature is the only hell. When we destroy nature, we create hell on earth for other species and for ourselves.
Nature is our mother, our home, our security, our peace, our past and our future.
Science is inherently materialist. It always seek material explanations. It never accepts as an explanation that some spiritual force was at work - if it did, then science and technology would come to an end. Disease was once thought to be caused by witchcraft. Science gave it a material explanation which allowed us to control it. Magnetism at one time seemed like a spiritual force - Thales of Miletus thought that magnets were full of spirits. But then science provided a material explanation.
In the same way scientific pantheism believes that everything that exists is matter or energy in one form or another. Nothing can exist, be perceived, or act on other things if it is not matter or energy. That does not mean that spiritual phenomena or forces cannot exist. It means that, if they do, they must in fact be material.
In scientific pantheism, science becomes a part of the religious quest: the pursuit of deeper understanding of the Reality of which we are all part, deeper knowledge about the awe-inspiring cosmos in which we live, deeper knowledge of nature and the environment, so that we can better preserve the earth's wealth of natural diversity.
In scientific pantheism, cognitive openness - listening to reality, to new evidence, to all the evidence, to other people's needs and feelings - becomes a sacred duty in all aspects of life from science to politics to domestic life.
Of course, we cannot say that science endorses pantheism. Many religions today state their beliefs in ways that no-one can disprove, so they can and do co-exist with science.
But scientific pantheism positively thrives on science. scientific discoveries continually underline the wonder and the mystery of Being, the immensity of the universe, and the complexity of nature.
Sex in Video Game Makes Waves Through Industry By Evan Moore CNSNews.com Correspondent January 11, 2008
(CNSNews.com) - A new, best-selling video game, Mass Effect, made for the Microsoft Xbox 360 console, allows the characters to engage in explicitly graphic sexual intercourse. Some game experts and pro-family analysts say Mass Effect is marketed to young kids and presents a moral danger to them and that the companies making and marketing the game should be prosecuted.
The game is "clearly marketed to minors," Cathy Ruse, a lawyer and senior fellow for legal studies at the Family Research Council, told Cybercast News Service.
"There are cultural implications for feeding porn to kids in this way," and "when you do this, you're teaching them a distorted lesson about human sexuality and human dignity. These are lessons that they will take with them into adulthood and ultimately society," Ruse said.
Mass Effect is made by BioWare Corp., in Alberta, Canada. The game has a strong, plot-driven storyline reminiscent of the Star Wars films or television shows like Babylon 5.
As part of that story, the playable character can become romantically involved with a woman, if playing as the default male character; a man, if playing as a woman; and an alien that looks and talks like a woman, for any play-through. This storyline culminates in a cutscene in which the characters copulate in full digital nudity.
The game is rated "M" for mature, as are many video games, and was banned in Singapore last year, though the decision was later reversed. Mass Effect has sold over 1.6 million copies since its release in November 2007. The game scored "Best RPG" in the 2007 Spike TV Video Game Awards, and it has been nominated for Game of the Year. Critics blast
Bob Waliszewki, media specialist with Focus on the Family, told Cybercast News Service, "We never shy away from sexuality in the media. It's just a question of how is that sexuality portrayed. One can use the media to portray some very healthy forms of sexuality. And when done wisely with taste and age-appropriateness, it can be done well."
"Unfortunately," he said, "Mass Effect doesn't do that and even goes so far as to allow homosexuality to be on par with heterosexuality and heterosexuality outside of its proper context of marriage."
Ruse said, "I don't know if people are really aware about what's in this game, but [the people who made it] should lose a lot of money, and they should lose consumer confidence, because this is a stupid move."
She noted that "when you expose children, whose brains and personalities are still developing, to degrading and harmful material, you've got to believe that's going to have an effect on the way that they view themselves, others, and the world."
"People try to raise a straw-man argument and say that people from my perspective are saying that everyone who views something is going to go out and become a serial sex killer. Nobody's saying that," Ruse said.
"But, it is profoundly naive to suggest that feeding children graphic sexual material is going to have no effect on their psyche. That's just stupid to think that," she added.
Waliszewki noted that numerous reputable studies from firms like the RAND corporation have emerged over the past four years that show causal links between exposure to sexual images, profanity, smoking, and violence to a higher degree of sexual activity, greater use of profanity, higher smoking rates, as well as higher aggressive tendencies and violent action.
"This is about money," Ruse said. "This isn't about a First Amendment debate. This is about [BioWare] making as much money as it can. It's putting elements in its games which they think will help them sell more games. They don't care about what they're doing to kids."
She concluded, "This is unethical, and they have a duty to be good corporate citizens. There's no First Amendment right to exploit children ... They're making money at the expense of children in America, and they ought to be vilified for that." The state of the industry
Calls made to the Entertainment Software Association (ESA) for comment were not answered by press time. However, a report from the ESA says that the game player population is older and diverse than conventional wisdom would assume.
According to the ESA, the average game player is 33 years old and has been playing games for 12 years. Also, 38 percent of all game players are women. Women over the age of 18 represent a significantly greater portion of the game-playing population (31 percent) than boys age 17 or younger (20 percent).
The voice of the video game industry also says that parents are strongly involved when their children buy or rent games. Eighty-six percent of game players under the age of 18 reported that they get their parents' permission when renting or buying games, and 91 percent say their parents are present when they buy games.
Furthermore, the ESA reports that the field of choices available to consumers is very family-friendly. Eighty-five percent of all games sold in 2006 were rated "E" for Everyone, "T" for Teen, or "E10+" for Everyone 10+ by the Entertainment Software Rating Board (ESRB). Cybercast News Service also sought comment from BioWare Corp but did not receive a reply. Preventing exposure to children
"When parental involvement is at a high level," Waliszewki said, the warning labels provided by the ESRB could deter children from being exposed to inappropriate material. But he warned that "in many cases, where parents are less involved and oblivious to the world of entertainment these days, an 'M' rating is almost a badge of endorsement."
"Parents really just need to be involved in [their children's] entire entertainment world," he said. "There's just too much gunk out there for parents to be 'hands-off.' They have to be involved. They have to know ... what their kids are into in today's entertainment."
Ruse noted that "most states have what's called 'Harmful to Minors' laws on the books that say that selling sexual material that a jury would deem 'patently offensive to minors, which lacks literary, artistic, political or scientific value.' ... might be prosecutable."
However, she also noted that these laws are "very likely not enforced." Rather than new laws, "we need state and local prosecutors with spines and backbones to prosecute some of these companies that are violating the law" in order to prevent children from being exposed to indecent material, she said.
i am astounded. NOBODY PROSECUTES BIOWARE, GOD OF ALL GAME-MAKERS. all you mean conservative narrow-minded folks go away please so the world can be a better place. the game is rated Mature for a reason, and if parents let their little kids get away with buying and playing it, then that's their problem, not Bioware's. honestly, by their line of reasoning, does this mean that we should be excluding sex from film and drama as well? even those that have been clearly rated as intended for mature audiences only, as Bioware has done with its game?
We never shy away from sexuality in the media. It's just a question of how is that sexuality portrayed. One can use the media to portray some very healthy forms of sexuality.
as much as i hate to say it, FOTF is right about this one. as long as the sex is not portrayed in a violent or otherwise unsafe context, what's wrong with showing it to the public, even to "minors"? since when has sex, in itself, ever been a bad thing?
Mass Effect doesn't do that and even goes so far as to allow homosexuality to be on par with heterosexuality and heterosexuality outside of its proper context of marriage.
...this, however, is plain ignorance and religious bigotry speaking; i have nothing else to say. grow up, people.
spacetime rip! by agent quantum , quite possibly
at
1/12/2008 07:02:00 pm :)